From Victoria 2 Wiki. Map with all province IDs. Cold waters for mac. So you can find the province you want. ID Province Name Owner Cores Resource Life Rating Region 1. Fact is, the most busy regions are almost always Europe and North America, and the SoM2 map had a relatively low proportion of provinces in the US and Canada. Even the SoM3 map has such problems (at least the last one posted in the IOT Development Thread), with tons of provinces in places such as West Africa, and comparatively few in North.
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Jun 13, 2012 A Province ID Map for Victoria II Modding (Made by Me) Modding. Posted by 7 months ago. A Province ID Map for Victoria II. From Victoria 2 Wiki. Map with all province IDs. So you can find the province you want. ID Province Name Owner Cores Resource Life Rating Region 1.
Victoria 2 Province Id Map - Image Results
Aug 31st, 2015
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country_event = {
title = 'Cheat Menu'
desc = 'Welcome to the Cheat Menu. Choose a catagory.'
is_triggered_only = yes
option = {
country_event = 2
option = {
country_event = 3
option = {
country_event = 4
option = {
country_event = 5
option = {
country_event = 6
option = {
country_event = 7
}
country_event = {
title = 'Rebels'
picture = 'riot'
is_triggered_only = yes
option = {
any_pop = {
militancy = -200
remove_country_modifier = rebels
name = no_rebels
}
option = {
any_pop = {
militancy = 200
remove_country_modifier = no_rebels
name = rebels
}
option = {
remove_country_modifier = rebels
}
# Money, Gold and Liferating
id = 3
desc = 'Choose an option.'
name = 'Gold in all Provinces'
trade_goods = precious_metal
}
name = 'Extra Cash'
}
name = 'Increase Liferating'
life_rating = 100
}
# Research and Literacy
id = 4
desc = 'Choose an option.'
name = 'Add Research Points'
}
name = 'Increase Literacy'
literacy = 100
}
# Ideology, State Form and National Value
id = 5
title = 'Ideology, State Form and National Value'
name = 'Ideology'
}
name = 'State Form'
}
name = 'National Value: Order'
}
name = 'National Value: Liberty'
}
name = 'National Value: Equality'
}
# Population
id = 6
desc = 'Choose an option.'
name = 'Kill Foreigners (no reverse)'
limit = {
is_accepted_culture = no
reduce_pop = 0.0
}
name = 'Adjust Foreigners.'
name = adjust
}
option = {
any_owned = {
name = breed
}
}
name = 'Normal'
any_owned = {
}
}
country_event = {
title = 'Foreign Relations, Annexation and Cores'
picture = 'treaty'
is_triggered_only = yes
option = {
country_event = 13
option = {
country_event = 19
}
country_event = {
title = 'Ideology'
picture = 'christ'
is_triggered_only = yes
option = {
upper_house = {
value = 2.00
any_pop = {
value = reactionary
}
}
name = 'Conservative'
ideology = conservative
}
ideology = {
factor = 500.00
}
option = {
upper_house = {
value = 2.00
any_pop = {
value = liberal
}
}
name = 'Anarcho-Liberal'
ideology = anarcho_liberal
}
ideology = {
factor = 500.00
}
option = {
upper_house = {
value = 2.00
any_pop = {
value = socialist
}
}
name = 'Communist'
ideology = communist
}
ideology = {
factor = 500.00
}
option = {
upper_house = {
value = 2.00
any_pop = {
value = fascist
}
}
# State Form
id = 9
desc = 'Choose a State Form'
name = 'Absolute Monarchy'
}
name = 'Prussian Constitutionalism'
}
name = HMS Government'
}
name = 'a democracy!'
}
name = 'Fascist Dictatorship'
}
name = 'Proletarian Dictatorship'
}
name = 'Presidential Dictatorship'
}
name = 'Bourgeois Dictatorship'
}
country_event = {
title = 'Order!'
desc = 'Our society has changed to one based on order, law and government.'
NOT = {
}
government = absolute_monarchy
government = fascist_dictatorship
}
months = 1
name = 'Great!'
}
country_event = {
title = 'Liberty!'
desc = 'Our society has changed to one based on liberty, freedom and civil rights.'
NOT = {
}
government = democracy
}
months = 1
name = 'Great!'
}
country_event = {
title = 'Equality!'
desc = 'Our society has changed to one based on equality, common interest and patriots.'
NOT = {
}
government = proletarian_dictatorship
}
months = 1
name = 'Great!'
}
# Celebrate!
id = 13
desc = 'Celebrations of our great nation are going on, people are happy and enjoying. They are proud to be part of $THISCOUNTRY$!'
war = no
NOT = {
}
prestige = 250
}
months = 1
name = 'Inspire our allies.'
add_country_modifier = {
duration = 730
any_pop = {
}
limit = {
TAG = THIS
}
alliance_with = THIS
relation = {
value = 200
}
country_event = 14
any_country = {
NOT = {
}
}
who = THIS
}
any_country = {
NOT = {
is_greater_power = yes
alliance_with = THIS
country_event = 15
}
option = {
prestige = 10
name = happy
}
militancy = -5
}
# Join supporters
id = 14
desc = 'The people of $FROMCOUNTRY$ have inspired our people to join their nation.'
name = 'Lets see their response.'
limit = {
}
}
# Extra Influence
id = 15
desc = 'The people of $FROMCOUNTRY$ are celebrating, $FROMCOUNTRY$ knows a thing or two about keeping people happy. Shall we ask them for advice?'
name = 'No.'
name = 'Im sure we can learn something from them.'
militancy = -1
any_country = {
TAG = FROM
diplomatic_influence = {
value = 25
relation = {
value = 25
}
# Join?
id = 16
desc = 'The people of $FROMCOUNTRY$ have been inspired to join our nation. Do you let them?'
name = 'Ofcourse!'
limit = {
}
any_owned = {
}
}
name = 'No, $FROMCOUNTRY$ must stay independent.'
badboy = -5
limit = {
}
}
}
country_event = {
title = 'Sign the treaty?'
desc = '$FROMCOUNTRY$ wants to annex us, and our people support it, shall we sign the treaty? Refusing to sign will cause some trouble.'
name = 'Very well then.'
inherit = THIS
ai_chance = {
}
name = 'Never!'
casus_belli = {
type = annex_core_country
}
name = no_join
}
who = FROM
}
militancy = 3
}
}
country_event = {
title = '$THISCOUNTRY$ stays independant'
desc = '$FROMCOUNTRY$ respects our independance and refuses to annex us. Our people did not hope for this, but have to accept it.'
name = '$FROMCOUNTRY$ is a true ally.'
name = no_join
}
}
country_event = {
title = 'New Borders?'
desc = 'Shall we adjust our de jure borders? This means gaining cores in currently owned territory, while losing them in territory owned by other countries. Also new maps are needed.'
war = no
has_country_modifier = border
}
mean_time_to_happen = {
}
option = {
prestige = 10
paper = -5
name = border
}
add_core = THIS
any_country = {
vassal_of = THIS
any_owned = {
}
any_country = {
AND = {
TAG = THIS
NOT = {
}
}
remove_core = THIS
}
name = 'Keep the old ones.'
name = border
}
}
put this inside events folder and name it something.
then this one you put inside event modifiers or something
no_rebels = {
pop_consciousness_modifier = -0.2
}
rebels = {
pop_consciousness_modifier = 0.2
}
adjust = {
immigrant_attract = -1000
}
breed = {
global_population_growth = 0.003
}
happy = {
}
no_join = {
}
border = {
}
famous = {
}
not_famous = {
}
Victoria 2 Province Id Map Europe
VICTORIA 2 CHEAT MENU # Cheat Menu country_event = { id = 1 title = 'Cheat Menu' desc = 'Welcome to the Cheat Menu. Choose a catagory.' is_triggered_only = yes option = { name = 'Rebels' country_event = 2 } option = { name = 'Money, Gold and Liferating' country_event = 3 } option = { name = 'Research and Literacy' country_event = 4 } option = { name = 'Ideology, State Form and National Value' country_event = 5 } option = { name = 'Population' country_event = 6 } option = { name = 'Foreign Relations, Annexation and Cores' country_event = 7 } } # Rebels country_event = { id = 2 title = 'Rebels' desc = 'Choose an option.' picture = 'riot' is_triggered_only = yes option = { name = 'No Rebels' any_pop = { consciousness = -200 militancy = -200 } remove_country_modifier = rebels add_country_modifier = { name = no_rebels duration = -1 } } option = { name = 'Endless Rebels' any_pop = { consciousness = 200 militancy = 200 } remove_country_modifier = no_rebels add_country_modifier = { name = rebels duration = -1 } } option = { name = 'Normal' remove_country_modifier = rebels remove_country_modifier = no_rebels } } # Money, Gold and Liferating country_event = { id = 3 title = 'Money, Gold and Liferating' desc = 'Choose an option.' picture = 'goldrush' is_triggered_only = yes option ={ name = 'Gold in all Provinces' any_owned = { trade_goods = precious_metal } } option ={ name = 'Extra Cash' money = 1000000 } option ={ name = 'Increase Liferating' any_owned = { life_rating = 100 } } } # Research and Literacy country_event = { id = 4 title = 'Research and Literacy' desc = 'Choose an option.' picture = 'tocqueville' is_triggered_only = yes option = { name = 'Add Research Points' research_points = 500000 } option = { name = 'Increase Literacy' any_pop = { literacy = 100 } } } # Ideology, State Form and National Value country_event = { id = 5 title = 'Ideology, State Form and National Value' desc = 'Choose a catagory or option.' is_triggered_only = yes option = { name = 'Ideology' country_event = 8 } option = { name = 'State Form' country_event = 9 } option = { name = 'National Value: Order' country_event = 10 } option = { name = 'National Value: Liberty' country_event = 11 } option = { name = 'National Value: Equality' country_event = 12 } } # Population country_event = { id = 6 title = 'Population' desc = 'Choose an option.' picture = 'kkk' is_triggered_only = yes option = { name = 'Kill Foreigners (no reverse)' any_pop = { limit = { is_primary_culture = no is_accepted_culture = no } reduce_pop = 0.0 } } option = { name = 'Adjust Foreigners.' add_country_modifier = { name = adjust duration = -1 } } option = { name = 'Increase population' any_owned = { add_province_modifier = { name = breed duration = -1 } } } option = { name = 'Normal' remove_country_modifier = adjust any_owned = { remove_province_modifier = breed } } } # Foreign Relations, Annexation and Cores country_event = { id = 7 title = 'Foreign Relations, Annexation and Cores' desc = 'Choose an option.' picture = 'treaty' is_triggered_only = yes option = { name = 'Foreign Relations and Annexation' country_event = 13 } option = { name = 'Cores' country_event = 19 } } # Ideology country_event = { id = 8 title = 'Ideology' desc = 'Choose an Ideology.' picture = 'christ' is_triggered_only = yes option = { name = 'Reactionary' upper_house = { ideology = reactionary value = 2.00 } any_pop = { ideology = { value = reactionary factor = 500.00 } } } option = { name = 'Conservative' upper_house = { ideology = conservative value = 2.00 } any_pop = { ideology = { value = conservative factor = 500.00 } } } option = { name = 'Liberal' upper_house = { ideology = liberal value = 2.00 } any_pop = { ideology = { value = liberal factor = 500.00 } } } option = { name = 'Anarcho-Liberal' upper_house = { ideology = anarcho_liberal value = 2.00 } any_pop = { ideology = { value = anarcho_liberal factor = 500.00 } } } option = { name = 'Socialist' upper_house = { ideology = socialist value = 2.00 } any_pop = { ideology = { value = socialist factor = 500.00 } } } option = { name = 'Communist' upper_house = { ideology = communist value = 2.00 } any_pop = { ideology = { value = communist factor = 500.00 } } } option = { name = 'Fascist' upper_house = { ideology = fascist value = 2.00 } any_pop = { ideology = { value = fascist factor = 500.00 } } } } # State Form country_event = { id = 9 title = 'State Form' desc = 'Choose a State Form' picture = 'christ' is_triggered_only = yes option = { name = 'Absolute Monarchy' government = absolute_monarchy } option = { name = 'Prussian Constitutionalism' government = prussian_constitutionalism } option = { name = HMS Government' government = hms_government } option = { name = 'a democracy!' government = democracy } option = { name = 'Fascist Dictatorship' government = fascist_dictatorship } option = { name = 'Proletarian Dictatorship' government = proletarian_dictatorship } option = { name = 'Presidential Dictatorship' government = presidential_dictatorship } option = { name = 'Bourgeois Dictatorship' government = bourgeois_dictatorship } } country_event = { id = 10 title = 'Order!' desc = 'Our society has changed to one based on order, law and government.' picture = 'Parade' trigger = { NOT = { nationalvalue = nv_order } OR = { government = absolute_monarchy government = prussian_constitutionalism government = fascist_dictatorship government = presidential_dictatorship } } mean_time_to_happen = { months = 1 } option = { name = 'Great!' nationalvalue = nv_order } } country_event = { id = 11 title = 'Liberty!' desc = 'Our society has changed to one based on liberty, freedom and civil rights.' picture = 'Parade' trigger = { NOT = { nationalvalue = nv_liberty } OR = { government = democracy government = hms_government } } mean_time_to_happen = { months = 1 } option = { name = 'Great!' nationalvalue = nv_liberty } } country_event = { id = 12 title = 'Equality!' desc = 'Our society has changed to one based on equality, common interest and patriots.' picture = 'Parade' trigger = { NOT = { nationalvalue = nv_equality } OR = { government = proletarian_dictatorship government = bourgeois_dictatorship } } mean_time_to_happen = { months = 1 } option = { name = 'Great!' nationalvalue = nv_equality } } # Celebrate! country_event = { id = 13 title = 'Glory!' desc = 'Celebrations of our great nation are going on, people are happy and enjoying. They are proud to be part of $THISCOUNTRY$!' picture = 'Celebration' trigger = { war = no is_greater_power = yes NOT = { has_country_modifier = happy } OR = { prestige = 250 num_of_cities = 20 } } mean_time_to_happen = { months = 1 } option = { name = 'Inspire our allies.' prestige = 10 add_country_modifier = { name = happy duration = 730 } any_pop = { militancy = -5 } random_country = { limit = { NOT = { TAG = THIS has_country_modifier = no_join } AND = { alliance_with = THIS in_sphere = THIS relation = { who = THIS value = 200 } } } country_event = 14 } any_country = { limit = { NOT = { TAG = THIS } alliance_with = THIS } relation = { who = THIS value = 10 } } any_country = { limit = { NOT = { TAG = THIS is_greater_power = yes } alliance_with = THIS } country_event = 15 } } option = { name = 'Great!' prestige = 10 add_country_modifier = { name = happy duration = 730 } any_pop = { militancy = -5 } } } # Join supporters country_event = { id = 14 title = 'Join $FROMCOUNTRY$?' desc = 'The people of $FROMCOUNTRY$ have inspired our people to join their nation.' picture = 'Celebration' is_triggered_only = yes option = { name = 'Lets see their response.' any_country = { limit = { TAG = FROM } country_event = 16 } } } # Extra Influence country_event = { id = 15 title = '$FROMCOUNTRY$ celebrates' desc = 'The people of $FROMCOUNTRY$ are celebrating, $FROMCOUNTRY$ knows a thing or two about keeping people happy. Shall we ask them for advice?' picture = 'Celebration' is_triggered_only = yes option = { name = 'No.' } option = { name = 'Im sure we can learn something from them.' any_pop = { militancy = -1 } any_country = { limit = { TAG = FROM } diplomatic_influence = { who = THIS value = 25 } relation = { who = THIS value = 25 } } } } # Join? country_event = { id = 16 title = 'Join $THISCOUNTRY$?' desc = 'The people of $FROMCOUNTRY$ have been inspired to join our nation. Do you let them?' picture = 'treaty' is_triggered_only = yes option = { name = 'Ofcourse!' any_country = { limit = { TAG = FROM } country_event = 17 any_owned = { add_core = THIS } } } option = { #6 name = 'No, $FROMCOUNTRY$ must stay independent.' prestige = 10 badboy = -5 any_country = { limit = { TAG = FROM } country_event = 18 } } } # Annex country_event = { id = 17 title = 'Sign the treaty?' desc = '$FROMCOUNTRY$ wants to annex us, and our people support it, shall we sign the treaty? Refusing to sign will cause some trouble.' picture = 'treaty' is_triggered_only = yes option = { name = 'Very well then.' FROM = { inherit = THIS } ai_chance = { factor = 25 } } option = { name = 'Never!' FROM = { casus_belli = { target = THIS type = annex_core_country } } add_country_modifier = { name = no_join duration = 730 } relation = { who = FROM value = -200 } any_pop = { militancy = 3 consciousness = 2 } } } # no_join message country_event = { id = 18 title = '$THISCOUNTRY$ stays independant' desc = '$FROMCOUNTRY$ respects our independance and refuses to annex us. Our people did not hope for this, but have to accept it.' picture = 'strike' is_triggered_only = yes option = { name = '$FROMCOUNTRY$ is a true ally.' add_country_modifier = { name = no_join duration = 730 } } } # New Claims country_event = { id = 19 title = 'New Borders?' desc = 'Shall we adjust our de jure borders? This means gaining cores in currently owned territory, while losing them in territory owned by other countries. Also new maps are needed.' picture = 'treaty' trigger = { war = no NOT = { has_country_modifier = border } } mean_time_to_happen = { months = 1 } option = { name = 'Renew our borders.' prestige = 10 money = -500 paper = -5 add_country_modifier = { name = border duration = 365 } any_owned = { add_core = THIS } any_country = { limit = { vassal_of = THIS } any_owned = { add_core = THIS } } any_country = { limit = { AND = { NOT = { TAG = THIS } NOT = { vassal_of = THIS } } } any_owned = { remove_core = THIS } } } option = { name = 'Keep the old ones.' add_country_modifier = { name = border duration = 365 } badboy = 1 } } put this inside events folder and name it something. then this one you put inside event modifiers or something no_rebels = { pop_militancy_modifier = -0.2 pop_consciousness_modifier = -0.2 icon = 7 } rebels = { pop_militancy_modifier = 0.2 pop_consciousness_modifier = 0.2 icon = 7 } adjust = { assimilation_rate = 1000 immigrant_attract = -1000 icon = 7 } breed = { assimilation_rate = 1000 global_population_growth = 0.003 icon = 7 } happy = { icon = 7 } no_join = { icon = 7 } border = { icon = 7 } famous = { icon = 7 } not_famous = { icon = 7 }